250 Points - Warhammer 40K Battle Report
A custom mission of convoy/escort type. Based on Heralds of Ruin Kill Team ruleset.
A mission such as this - a small fluffy skirmish game with Big Guy on one side - has been on my mind for a long time - even before I discovered Heralds of Ruin Kill Team expansion for Warhammer 40k. Having finally got means to make it, I didn't much hesitate.
Team 1 - Tau - starts in the 12"x12" area in "bottom left" corner.Team 2 - Necrons - deploys up to 12" from "top" and "right" edges.Tau's Riptide is supposed to move along the path marked with orange line.If he gets out of the battlefield in the top right cornet - Team 1 wins.Team 2 wins if they manage to kill Riptide before he gets away.
More detail about team' deployments - in respective "Turn 1" sections.
Inconspicious beginning. Mostly walking. And "first blood" for Tau...
Team 1 Deployment Nothing much to say with such a small deployment zone... As an escorting force, Tau deploys first. Necrons didn't manage to seize initiative. - Turn 1 (Tau Empire) (Image 2 of 5)
Assault Phase XV104 jumped forward, XV25 jumped onto the balcony. - Turn 1 (Tau Empire) (Image 3 of 5)
Movement Phase Pathfinders got to cover. Stealth Shas'vre headed out towards the balcony. - Turn 1 (Tau Empire) (Image 4 of 5)
Shooting Phase Pathfinders tried to "mark" a Deathmark standing on the building - unsuccessfully (snap fire FTW!!!) Then Riptide got him shot with HBC: 5/8 hits, 3/5 wounds, 2 armor saves and 1 failed Reanimation Protocols. FIRST BLOOD! Sort of... - Turn 1 (Tau Empire) (Image 5 of 5)
Not much happened. A lot of moving (Tactical Approach(TM)) and some long-range shooting.
Movement Phase Nothing for me to do here... I'm leaving! - Turn 1 (Necrons) (Image 2 of 8)
Movement Phase Moving the shortest path available - Turn 1 (Necrons) (Image 3 of 8)
Shooting Phase A bit of running won't hurt... The other Deathmark didn't manage to hurt the Riptide. - Turn 1 (Necrons) (Image 4 of 8)
Deployment: Dethmark awaiting. - Turn 1 (Necrons) (Image 5 of 8)
Deployment: Irn Lrd with his retinue near the top right corner - Turn 1 (Necrons) (Image 6 of 8)
Deployment: Another building, another Deathmark. - Turn 1 (Necrons) (Image 7 of 8)
Deployment: a lonely Deathmark near bottom right corner - Turn 1 (Necrons) (Image 8 of 8)
Tau Trickery(TM) @ work
Movement Phase XV25 jumped off the balcony to get LoS on Deathmark on the roof (tin hot one?) - Turn 2 (Tau Empire) (Image 2 of 3)
Shooting Phase With an Immortal marked by a Pathfinder, Riptide went with suppressive fire... and accidentally hurt the Lord o.O - Turn 2 (Tau Empire) (Image 3 of 3)
First real engagement (on Necron part). And another Brilliant Plan(TM) failed...
Movement Phase Be vewy, vewy quiet - we're hunting Riptide. - Turn 2 (Necrons) (Image 2 of 3)
Movement Phase Deathmark gets into building. Next turn he'll get out on the roof. - Turn 2 (Necrons) (Image 3 of 3)
Assault Phase Seeing poor effects of shooting, Stealth Shas'vre decided to get some better cover. - Turn 3 (Tau Empire) (Image 2 of 2)
Commence Plan B!
Shooting Phase At last - some casualties on Tau side... - Turn 3 (Necrons) (Image 2 of 2)
How is that possible??!!
Movement Phase "Just because I walked by, doesn't mean I can't see you, little Necron..." - Turn 4 (Tau Empire) (Image 2 of 2)
Seems like our last chance...
Assault Phase "But, but, but... HE'S STANDING JUST THERE!!! HOW COME I CAN'T GET HIM!!!... AND WHERE IS MY IMMORTAL GONE!!! >:O" Arrow got inv-saved, but Deathmark managed to deal first wound to Riptide. - Turn 4 (Necrons) (Image 2 of 2)
Movement Phase Things are looking more and more grim for Necrons... - Turn 5 (Tau Empire) (Image 2 of 3)
Shooting Phase "Is that all you've got? Pathetic!" Yet Riptide didn't seem affected by Lord's taunt. - Turn 5 (Tau Empire) (Image 3 of 3)
Assault Phase Gotcha! (commencing uneventful arm swinging) - Turn 5 (Necrons) (Image 2 of 2)
Plot twist! :D
Assault Phase Lord: "Die, potato!" Riptide: "Nooooooo...!" With one wound dealt, the Irn Lrd managed to make XV104 retreat - and then he dealt the finishing blow! - Turn 6 (Tau Empire) (Image 2 of 2)
WoW(TM)! This guy was a beast!While I've put to much points in him (could have dropped the Tachyon Arrow and get more models) he's definitely made up for it on a battlefield.
Especially the big one in the middle. The match would go much smoother (and look way better) if it wasn't such a huge piece of unpassable terrain.It was also a reason of another big f'up of this game: Necrons got deployed too wide. At first it looked nice, but it lead to less shooting and lack of psychological effect ("They are comming!!! :O")
This match was CRAAAZY!!!
For most of the time things were going very bad for Necrons and by the end of turn 4. I was ready to declare defeat... but then turn 5. came and Necron Lord finally showed his melee prowess... sort of ;> With an unexpected swing (of warscythe) Necron mnaged to turn the table.