Tau Empire VS Necrons
A custom mission of convoy/escort type. Based on Heralds of Ruin Kill Team ruleset.
A mission such as this - a small fluffy skirmish game with Big Guy on one side - has been on my mind for a long time - even before I discovered Heralds of Ruin Kill Team expansion for Warhammer 40k. Having finally got means to make it, I didn't much hesitate.
Deployment & Terrain
Team 1 - Tau - starts in the 12"x12" area in "bottom left" corner.Team 2 - Necrons - deploys up to 12" from "top" and "right" edges.Tau's Riptide is supposed to move along the path marked with orange line.If he gets out of the battlefield in the top right cornet - Team 1 wins.Team 2 wins if they manage to kill Riptide before he gets away.
More detail about team' deployments - in respective "Turn 1" sections.
Turn 1 (Tau Empire)
Team 1 Deployment Nothing much to say with such a small deployment zone... As an escorting force, Tau deploys first. Necrons didn't manage to seize initiative.
Turn 1 (Necrons)
Shooting Phase A bit of running won't hurt... The other Deathmark didn't manage to hurt the Riptide.
Turn 2 (Tau Empire)
Turn 2 (Necrons)
Assault Phase After unsuccessful round of shooting, it was time to charge... which resulted in Immortal getting killed from overwatch and Lord rolling double 1's for charging distance...
Turn 3 (Tau Empire)
Turn 3 (Necrons)
Movement Phase One Deathmark got into building, while the other got out. Lord was all like: "You - go and handle them. You - come with me"
Turn 4 (Tau Empire)
Turn 4 (Necrons)
Movement Phase "Hey guys! Wait for me!" - shouted last remaining Deathmark, while Lord was cautiously aiming his Tachyon Arrow against the monstrous battlesuit...
Turn 5 (Tau Empire)
Turn 5 (Necrons)
Turn 6 (Tau Empire)
Movement Phase "Nah, our Riptide is gonna be fine. Let's kill the Deathmark! Can you see him, Shas'la?"
Turn 6 (Necrons)
BFU (Biggest F*** Up)
Especially the big one in the middle. The match would go much smoother (and look way better) if it wasn't such a huge piece of unpassable terrain.It was also a reason of another big f'up of this game: Necrons got deployed too wide. At first it looked nice, but it lead to less shooting and lack of psychological effect ("They are comming!!! :O")
This match was CRAAAZY!!!
For most of the time things were going very bad for Necrons and by the end of turn 4. I was ready to declare defeat... but then turn 5. came and Necron Lord finally showed his melee prowess... sort of ;> With an unexpected swing (of warscythe) Necron mnaged to turn the table.
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|Mission||The Emperor's Will