Space Marines VS Astra Militarum and Tau Empire
An Unlikely Alliance

So our little group continues its journey into 40K with our two new Space Marine players taking on an combined force of Guard and Tau. At 2,000 points per team this is going to be a great show down.


We keep mixing up the teams in our group of 4, Tau ally with Marines, Guard ally with Marines and now its the turn of Tau and Guard to join forces to repel a Space Marine force. We're playing on a 6 x 4ft table using Terrain I bought from War Games Tournaments on eBay, their MDF buildings are superb!

The images were a little scattered as I was concentrating on the game a lot (and rightly so) rather than on taking photos for each turn. But hopefully this will show you the battle pretty well. Enjoy!

Deployment - Space Marines

I arrived late the party, upon my arrival terrain had been set up and The Scouring has been randomly selected as the mission. We set up on the narrow table ends, which meant any melee units had a long way to cover in order to get in close. The objectives were scattered randomly on the board and we were ready.

The Space Marines had managed to get a few high scoring objectives near to them including a 2 VP, the 4VP and a 3VP objective. The Guard and Tau were going to have to do something special to cover the ground to ensure victory for the Emperor's Greater Good.

The image shows only the Space Marines right flank. Space Marines go first, Guard & Tau fail to steal the initiative. 

Deployment - Astra Militarum and Tau Empire

The Tau and Imperial Guard took a corner each as they need to keep at least 6" away from each other. Id they don't then the units may freeze and do nothing for a turn if they fail a Leadership test - I think.

The Guard set up with the Defence Line up front, followed by the 20 man blob with Yarrick and Psyker. The Missile Launchers deployed in a 3 story building near the centre of the table. The Veterans and Platoon Command squad all deployed near to the same building.

Finally the Russ and Bullgryns all deployed in the centre too, just forward of the defence line. The Bullgryns were ready to make a break for melee and the Russ was wanting to move up to get its 36" range Executioner cannon in range.

The Tau deployed in the other corner of the table, Pathfinders in a Devilfish, Kroot on the ground and Riptide near by to. Farsight is in reserve.




Bullgryns & Ministorum Priest
Man of the Match

These guys were fantastic. I had one job in mind for them to complete and they did just that. Taking out the 5 man Sanguinary Guard unit in melee was perfection. The Commissar pictured is in fact the Ministorum Priest, my Ministorum Priest is not yet built/based.

Space Marine Librarian
BFU (Biggest F*** Up)

The Space Marine Librarian didn't know what to do, he started to move forward to engage the Guard but after Farsight dropped he then moved back but refused to get into melee, which meant his decent melee stat line was not used and his Force weapon was not used to Instant Kill Farsight.

Final Summary

A really enjoyable game, it was close up until Farsight clogged up the Marines and stopped them focusing on moving forward.

The Librarian really messed up by staying out of the combat. The Dreadnought did nothing also. It was too indecisive; was it moving forwards to attack to staying put to kill Farsight? it did neither by the end of the game.

A re-match will happen soon.

Other Battle Reports from the Tau & Imperial Guard Alliance Campaign - View all Battle Reports

To The Last Minute
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825 days ago 2,527 0 Comments
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