Salamanders VS Astra Militarum (Space Marines)
Drop Pod Assault

I went to visit a friend in Lancaster for a 2,000 point game. We had arranged this months ago so both were excited to play, plus we had not seen each other for 6 years plus so it was going to be a great occasion all round!


The mission was The Scouring with deployment on the short table edges.

We had exchanged lists a few days before the game, as we were both excited to get the game going so swapping lists and publishing them on my blog seemed like a fun thing to do. Which it was. Although I think next time we won't as it gives you a long time to try and work out your opponents plan - as well as formulate a response to their force. That isn't so easy in the 5 minutes before a game and you see what your opponent has and you have to deal with it right now!

Next time we won't do this. I don't think it effected the game that much, but there is certainly some skill in seeing an enemy force, dissecting it, figuring out a strategy and executing that strategy effectively - quickly. 

Sorry for the lack of painted models. We're working on it!

Deployment - Salamanders

5 drop pods are in reserve along with the Stormtalon. That leaves just the Devastator squad, Scouts, Thunderfire Cannon and an Assault squad on the table after the Salamanders deployed.

The Thunderfire Cannon goes on top of a 4 story building with a Devastator squad taking up the two floors below it. The Tech Marine also bolsters that building for an extra +1 to cover saves.

The Scouts are in the adjacent building.

The other half of the Devastator squad deploys in ruins at the foot of the building with the Thunderfire Cannon in.

And finally the Assault squad deploys on their own way out of the Salamander's left flank.

Objectives wise the Salamanders came up short with the VPs on their nearest objectives. With a 1 and a 2 in their deployment zone. The 4 VP objective can be seen on the grey ruin, right hand side. Its a red square on the top of the ruin.

Deployment - Astra Militarum (Space Marines)

The Imperial Guard forces contain a lot of models and attempt to blot out all Drop Pod landing areas with bodies.

The 4 infantry squads spread out throughout the Guard's deployment zone giving them good coverage with their Lasguns and Heavy Bolters (depicted with Mortar models). 

Creed sits in the centre floor of a tall ruin in the back field with the Lascannon crew on the top floor. The Platoon Command Squad deploy at the foot of Creed's ruin with their 4 Grenade Launchers.

Shrike and his Veteran Vanguard unit deploy in front of the Platoon Command Squad just behind a ruin.

The 50 man Conscript squad with the Priest deploy on the Guard right flank.

The Leman Russ deploys also in the back field next to Creed.

The 3 Lascannon Heavy Weapon Teams deploy in a tall ruin right at the back in the centre.

Finally the two Land Speeder Storms infiltrate forward a little bit and deploy out in front so their Jamming Beacons can be used.

The Guard has decent objectives close up, with the 4 VP objective near by as well as 3 VPs and a 2 VP objective.

The Guard won first turn and gave it to the Salamanders... .

Turn 1 (Salamanders)

Turn 1 (Astra Militarum (Space Marines))

Turn 2 (Salamanders)

Turn 2 (Astra Militarum (Space Marines))

Turn 3 (Salamanders)

Turn 3 (Astra Militarum (Space Marines))

Man of the Match

Killing Creed and numours Guardsmen gives Vulkan Man of the Match. He arrived in turn two and sealed the fate of the battle.

BFU (Biggest F*** Up)

This was a toss up between Shrike and the Conscripts. 

While Shrike's unit did very little, it was very unlucky in the way it lost three models in turn one to three Krak missiles.

The Concscripts were a complete waste really. They were placed incorrectly and were no where near anyone that could give them orders. They should have been placed near Creed for his orders. 

150 shots of Lasgun fire would have killed far more Marines. 

Final Summary

A fun game and the first time I had played against Salamanders. It was a quick game too, those Drop Pods are brutal and even though I knew my opponent was bringing them and I padded out my deployment zone with bodies and Jamming Beacons they were still very destructive.

My main issue was the poor placement of my models. Placing both my ordering units on the same same side meant I could not order my Conscripts and two other infantry squads. This meant I lost fire power and my ability to Go to Ground and then get back up.

I live and learn. And I am ready for the next time I face Salamanders.

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