Salamanders VS Astra Militarum (Space Marines)
Drop Pod Assault
I went to visit a friend in Lancaster for a 2,000 point game. We had arranged this months ago so both were excited to play, plus we had not seen each other for 6 years plus so it was going to be a great occasion all round!
The mission was The Scouring with deployment on the short table edges.
We had exchanged lists a few days before the game, as we were both excited to get the game going so swapping lists and publishing them on my blog seemed like a fun thing to do. Which it was. Although I think next time we won't as it gives you a long time to try and work out your opponents plan - as well as formulate a response to their force. That isn't so easy in the 5 minutes before a game and you see what your opponent has and you have to deal with it right now!
Next time we won't do this. I don't think it effected the game that much, but there is certainly some skill in seeing an enemy force, dissecting it, figuring out a strategy and executing that strategy effectively - quickly.
Sorry for the lack of painted models. We're working on it!
Deployment - Salamanders
5 drop pods are in reserve along with the Stormtalon. That leaves just the Devastator squad, Scouts, Thunderfire Cannon and an Assault squad on the table after the Salamanders deployed.
The Thunderfire Cannon goes on top of a 4 story building with a Devastator squad taking up the two floors below it. The Tech Marine also bolsters that building for an extra +1 to cover saves.
The Scouts are in the adjacent building.
The other half of the Devastator squad deploys in ruins at the foot of the building with the Thunderfire Cannon in.
And finally the Assault squad deploys on their own way out of the Salamander's left flank.
Objectives wise the Salamanders came up short with the VPs on their nearest objectives. With a 1 and a 2 in their deployment zone. The 4 VP objective can be seen on the grey ruin, right hand side. Its a red square on the top of the ruin.
Deployment - Astra Militarum (Space Marines)
The Imperial Guard forces contain a lot of models and attempt to blot out all Drop Pod landing areas with bodies.
The 4 infantry squads spread out throughout the Guard's deployment zone giving them good coverage with their Lasguns and Heavy Bolters (depicted with Mortar models).
Creed sits in the centre floor of a tall ruin in the back field with the Lascannon crew on the top floor. The Platoon Command Squad deploy at the foot of Creed's ruin with their 4 Grenade Launchers.
Shrike and his Veteran Vanguard unit deploy in front of the Platoon Command Squad just behind a ruin.
The 50 man Conscript squad with the Priest deploy on the Guard right flank.
The Leman Russ deploys also in the back field next to Creed.
The 3 Lascannon Heavy Weapon Teams deploy in a tall ruin right at the back in the centre.
Finally the two Land Speeder Storms infiltrate forward a little bit and deploy out in front so their Jamming Beacons can be used.
The Guard has decent objectives close up, with the 4 VP objective near by as well as 3 VPs and a 2 VP objective.
The Guard won first turn and gave it to the Salamanders... .
Turn 1 (Salamanders)
More Drop Pod placement. The Two Land Speeder Storms made them scatter 4D6" but that was pretty well mitigated by their Inertia Guidance Systems.
The Thunderfire Cannon's 4 small blasts start taking out 6 or 7 Conscripts at a time. But with 50 guys to get through thats a still a big ask of the Tech Priest.
The first two Drop Pods arrives. Dumping out a Dreadnought and 10 Marines as combat squads. One squad is in the centre and the other is under the wooden ruin on the right.
Turn 1 (Astra Militarum (Space Marines))
A single Assault Marine is picked off with a snap shot firing Heavy Bolter from the Land Speeder Storm on the left flank.
The centre of the battle field is choked full of Drop Pods and Marines. The Guard are pinned in their deployment zone.
Dreadnought is destroyed by the 3 Lascannons, Creed ordered them to Tank Hunt which seemed wasteful as the Dreadnought was venerable. 5 man Tac Squad was also killed.
The Raven Guard Scouts disembarked into the first floor of a ruin and the Land Speeder Storm moved back into cover. Shrike has moved up into the assault in the table centre.
Sniper Scouts are in the ruin. The Marines underneath have Flamers are a problem for the surrounding Guardsmen. The first wave of Drop Pods all have Locator Beacons.
Turn 2 (Salamanders)
Vulkan's squad was able to flame Creed's squad skilling Creed, a Guardsman and the Regimental Standard.
The Legion of the Damned also arrived just above the Guard cards on the table. 5 of them via Deep Strike and did not scatter due to Locator Beacons on the first 3 Drop Pods.
Another 2 Drop Pods arrive. One containing Vulkan on the front line and another containing Tac Marines towards the back. They did not scanner due to Locator Beacons.
Turn 2 (Astra Militarum (Space Marines))
Heavy fire from many Lasguns, Lascannons and heavy Bolters gradually start to put wounds onto the Legion of the Damned (by that purple die).
Turn 3 (Salamanders)
Vulkan has moved away behind the Drop Pod and the Guard are looking increasingly thin on the ground.
Conscripts move forward as fast as they can and run due to no targets. The Thunderfire Cannons continues to massacre 6 or 7 per turn.
Turn 3 (Astra Militarum (Space Marines))
BFU (Biggest F*** Up)
This was a toss up between Shrike and the Conscripts.
While Shrike's unit did very little, it was very unlucky in the way it lost three models in turn one to three Krak missiles.
The Concscripts were a complete waste really. They were placed incorrectly and were no where near anyone that could give them orders. They should have been placed near Creed for his orders.
150 shots of Lasgun fire would have killed far more Marines.
A fun game and the first time I had played against Salamanders. It was a quick game too, those Drop Pods are brutal and even though I knew my opponent was bringing them and I padded out my deployment zone with bodies and Jamming Beacons they were still very destructive.
My main issue was the poor placement of my models. Placing both my ordering units on the same same side meant I could not order my Conscripts and two other infantry squads. This meant I lost fire power and my ability to Go to Ground and then get back up.
I live and learn. And I am ready for the next time I face Salamanders.
Other Warhammer 40K Battle Reports
The Aftermath of Vraks - Nurgl...
125 days ago
(Chaos Daemons (Chaos Space Marines) VS ...)
Imperium on Imperium
664 days ago
(Blood Angels VS Astra Militarum)
(Maelstrom of War)
680 days ago
(Tau Empire VS Necrons)
A Lesson at 500 Points
706 days ago
(Astra Militarum VS Chaos Space Marines)
(Maelstrom of War)