2000 Points - Warhammer 40K Battle Report
Mission: Big Guns Never Tire (Eternal War)
Blogger vs Blogger combat! This is a matchup between FYN's Greggles Rust Walkers and Sincain40k's Eldar. This was one of my first "tests" of the all walker army. How did it match up vs the Eldar Titan? Read on to find out!
When I was preparing for Las Vegas Open, I played a few test games with my ork walker list. One of these test games was vs Todd's Revanant titan list from Nova Trios.
We wanted to see how the titans would handle each other, so met up for a clash of giants! Sincain's army is waaaaay nicer painted then mine, so it was an absolute treat!
Since the game was big guns never tire, I was at a massive disadvantage from the start. I decided to use this opportunity to learn how the walkers synergized with one another.
I deployed aggressively, and across the board so I could try to push the eldar into a corner. Todd went first, reserving his war walkers, and some vector dancing flyer that shot pain. For warlord traits, I got night fighter, Todd got something about dancing and singing songs. I tried to seize and rolled a 1. Yeah!!!!!
Todd deployed his units to put maximum distance between him and the walkers, placing vehicles into cover to allow them saves without jinking (thanks to holofields, 4+), with his big super titan having los to pretty much the entire table.
Todd didn't really move much of his units around. He just made sure he had los to the stompa, then proceeded to fire "twin pulsars". I like to call them orange death templates, because he has an awesome eldar template marker he would have me hold over the stompa every time he fired it.Pew Pew Pew. The pulsar shots land. Two scatter way off... two hit, with one also hitting the gorkanaut. Failed my invuln saves (5++) on the stompa, took 6 hull points to the face. Gork made his cover save! FEW! No ork death turn 1! I expected far worse, but the dice were not with Todd.
The orks move forward, in their lumbering slow mechanicalness. Because being slow is what a walker list is about. I hope to bore my opponent into letting me reach close combat. Then it's all over! The ork shooting phase was hilarous. 3d6 shots? Wow exclaimed the eldar... 2 hit. I think the entire ork firing line did 1 or 2 hull points to eldar vehicles. But then we got to the stompa.The stompa completely missed with his giant template. He did NOT miss with his rokkit's and guns. They ripped through the revanants shield, and did three hull points to him. I think I did a point to a serpent. Who knows!
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So I'm feeling pretty good at this point. Todd's shooting hasn't done nearly the damage I thought it would have done. Pretty much everything is still alive (minus a killa kan or two). All of his reserves come on, because he's really good at some sort of eldar singing and dancing.Then the shooting phase starts. Ork walker lovers, you may want to turn away.
So Todd began firing. First he fired two pulsars. They both hit the stompa. He rolled two 6's, and did 6 + D6 hull points... twice over. Other pulsars fire out, are ineffective vs the mega dread. BOOM goes the stompa. (The big mek died as well) The fancy flyer I made fun of? Shoots once, pens the side of the gorkanaut, he rolls a 6 (+1), it explodes. The war walkers open up, kill a kan (haha get it?). The wave serpents and fire prisms, and some sort of barrage thing wipe out units of kans. By the time the smoke is cleared, I'd down a stompa, gorkanaut, and 4-5 killa kans, with some hull points to the deff dreads.
On the orks turn, the deff dreads shout at the remaing killa kans, I prep for charges into the things I can charge, and the mega dread blows away 1.5 war walkers. I then fail every single one of my charges!
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Back to the Eldar's turn. They shift around, and make me suffer a bit for trying to assault their war walkers.
The end result is pretty much the ork army is wiped out! (complete tabling!). Even though I was beaten into a pulp, I know my ork walkers will rise again to crush the eldar and steal all their shiny bits! (I still had a blast, was great fun playing with Todd!).
You can see the lone deff dread, trying so hard to reach an Eldar target. He watched all his buddies die, and in the end, he falls as well. But don't be sad, for an ork loves nothing better then a great fight... and they will be back, meaner and stronger then before!
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This thing is ridiculous. Not only can it hop around the board at an absurd speed (12+36), but it's got nearly infinite range with 4 large blast D shots, and it ignores all damage unless you roll a 4+ after hitting it! All for 130 points more then a stompa. I'll take one thanks!
When you face eldar, if you don't have any fast assets, you are going to have a baaaaaad time. Mobile is pretty much the hard counter to an ork walker list... well having anything is pretty much a hard counter to ork walkers, but hey, it's still a blast to play them! You can see why I bought so many tea light markers after this :)
So this was one brutal match. It taught me a few things... Eldar titans are mean. Eldar are tough to catch. I need to have faster walkers... and losing this badly perfectly prepared me for LVO (and is part of the reason I bought all those tea lights!).
Todd's a great guy and I look forward to our future inevitable rematch!
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