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Orks
VS
Chaos Space Marines

1500 Points - Warhammer 40K Battle Report

Mission: BAO Scenario 4 (Tournament)

By Bruce

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Overview

World Eaters Berzerkers and a FW Blood Slaughterer against Trukk Boyz and the Grukk telyporta formation.

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Background

Charity event, December 7th in Plano, TX.

http://texas40k.com/kharnage-for-kids/

This was Game 4 of the day, and was cut to only 4 turns for time. CSM player is the TO filling in when another player had to leave mid event.

BatRep from the POV of the CSM player.

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Deployment & Terrain

Terrain was pre-placed by the event. 

A large LOS blocking building in the center. 

A Wall of Martyrs trench down my left side, and a large hill with a WoM Bunker on top of it on my right side corner.

Opposite the bunker hill were some small buildings in the ork deployment zone, and a small wall. A ruined building on my left side near the WoM trench, in the Ork deployment zone.

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Hammer and Anvil Deployment Map

Orks won first turn, and reserved the entire formation to deep strike on turn 1. The rest was deployed near the ruins in Trukks, with their Looted Wagon taking the far left flank position. The far right side was full of tiger striped Warbikers.

CSM deployment was Land Raider and Rhino out front and the Slaughterer behind, between the WoM trench and the side of the LOS blocking building, Havocs in the end of the trench in cover, and Raptors near the far right objective, behind bunker hill. Terminators reserved to DS.

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Turn 1 (Chaos Space Marines)

Kharn and his buddies advance in their tanks on the left flank, Havocs take pot shots and shed a few HP, but no FB. Slaughterer advances along behind the tanks. Raptors hold objective Red 1 in CSM deployment zone, right flank, behind bunker hill.

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Turn 2 (Chaos Space Marines)

Reserves: Terminators fail to arrive.

Kharn and his buddies pile out and eat an entire Grot unit, consolidating towards the boyz holding the left objective. Raptors enter the bunker for cover against the advancing Warbikers. Havocs continue firing missiles at Trukks and manage to take out the Looted Wagon (DE Raider with a pirate sail, shown here collapsed.)

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Turn 2 (Chaos Space Marines) (Image 2 of 2)

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Turn 3 (Orks)

Reserves: Flyer fails to come in.

Warbikers advance on the Raptors, intent on taking their objective. Boyz advance, a midst wrecked Trukks and try and tear down Berzerkers and the Blood Slaughterer. Heavy ork casualties. Tellyporta'd boyz, nobs, kans and boss all try and recover their poor mishaps by running cross field, meanwhile taking objective Red 3. Trukk Boyz move on center objective Blue 2 on the building balcony.

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Turn 3 (Orks) (Image 2 of 7)

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Turn 3 (Orks) (Image 3 of 7)

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Turn 3 (Orks) (Image 4 of 7)

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Turn 3 (Orks) (Image 5 of 7)

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Turn 3 (Orks) (Image 6 of 7)

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Turn 3 (Orks) (Image 7 of 7)

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Turn 3 (Chaos Space Marines)

Reserves: Terminators fail to arrive. Again.

Kharn and his buddies finish of the boyz and hold objective Blue 1 in the Ork deployment zone. 'Zerk squad 2 and the Slaughterer continue to make a mess of boyz.

Raptors jump back out of the Bunker and move back to hold objective Red 1.

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Turn 4 (Orks)

Reserves: Forgot to roll for the flyer. Oops!

Ork Boyz overwhelm Kharn and his buddies, and wipe them out, consolidating on to objective Blue 1.

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Turn 4 (Chaos Space Marines)

Reserves: Forgot to roll for the Terminators. Oops!

Raptors assault the incoming Warbikers and are slaughtered to a man. What a foolhardy attack.

Blood Slaughterer continues chopping up boyz, but cannot sweep them, and loses objective Blue 2 to their Objective Secured rule, despite standing entirely on top of it.

Land Raider and Rhino focus fire on the Flash Gitz from the Looted Wagon.

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Turn 4 (Chaos Space Marines) (Image 2 of 3)

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Turn 4 (Chaos Space Marines) (Image 3 of 3)

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Man of the Match - Blood Slaughterer Impaler

Completely destroyed a unit of boyz, caused another to run away, wrecked a trukk and (nearly) captured an objective.

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BFU - Raptors assault the Warbikers

The Raptors got themselves completely destroyed in one turn, and killed zero Orks, leaving the Warbikers to take the objective, uncontested, on their own turn.

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Final Summary

The game was called on the end of turn 4 for time. Orks win by squeezing out a final objective using Objective Secured.

The End - Where do you want to go now?

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