Blood Angels VS Astra Militarum
Imperium on Imperium

A simple 1,000 point games between Blood Angels and Guard. This is a practice match for an upcoming game I have against Death Guard. Lets hope it goes as planned! Apologies that my vehicles are not painted!

Background

So this is a little practice game for a 1,000 point match up I have against a friend who plays Death Guard. Link below. 

I have played Marines a fair bit but never really focused on beating them specifically or really put much thought into what it takes to undo a Marine army.

Although there was that game against Salamanders I had, which went horribly wrong so I think I need to go back to the drawing board.

I am really looking for input on this one! I need to make a better anti Marine list!

http://resinjunkie.co.uk/2015/03/23/project-xiv-a-30k-death-guard-blog-update-23032015/

Deployment - Blood Angels

Simple deployment from the Blood Angels, Land Raider and Land Speeder on their left flank with the Baal Predator and Rhino on the right flank.

The image only shows the left flank however.

The Warlord Librarian in Terminator armour deployed right behind the Land Raider well out of sight.

The Blood Angels forces were rather split, no castling up was going on here with both units about 24" from each other.

Deployment - Astra Militarum

I went for a castle deployment, in my left corner. With the Blood Angels going for a split deployment I thought castle might neutralise the furtherest part of their force (Land Speeder and Land Raider) pictured straight ahead.

The Rhino and Baal Predator are seen on the left of the photo.

The Sentinel deployed away from tis castled group, way over on the right flank on top of an objective.

Turn 1 (Blood Angels)

Turn 1 (Astra Militarum)

Turn 2 (Blood Angels)

Turn 2 (Astra Militarum)

Turn 3 (Blood Angels)

Turn 3 (Astra Militarum)

Turn 4 (Blood Angels)

Turn 4 (Astra Militarum)

Turn 5 (Blood Angels)

Turn 5 (Astra Militarum)

Turn 6 (Blood Angels)

Turn 6 (Astra Militarum)

Rhino
Man of the Match

This fellow was a great little addition for the Blood Angels. He kept the Tactical Marines mobile and out of harms way - enabling them to survive and easily take objectives in the Blood Angels Deployment Zone in the late game.

Chimeras
BFU (Biggest F*** Up)

I was not aggressive enough with these guys and kept them inside my Deployment Zone for too long. I should have moved them up and Flat Out from turn 1 to gain some ground, some objectives and some cover. Wasted pts.

Final Summary

So needless to say I have not run this list since this defeat. Since this complete destruction rather.

It was a terrible list for a Maelstrom Mission, it was good for a castling, sort of. But have no mobility at all. Especially when I had the Blood Angels bearing down on me and taking out my Chimeras. The only things that gave me any sort of meaningful movement.

Lessons learned. Onwards.

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