Blood Angels VS Astra Militarum
Imperium on Imperium
A simple 1,000 point games between Blood Angels and Guard. This is a practice match for an upcoming game I have against Death Guard. Lets hope it goes as planned! Apologies that my vehicles are not painted!
So this is a little practice game for a 1,000 point match up I have against a friend who plays Death Guard. Link below.
I have played Marines a fair bit but never really focused on beating them specifically or really put much thought into what it takes to undo a Marine army.
Although there was that game against Salamanders I had, which went horribly wrong so I think I need to go back to the drawing board.
I am really looking for input on this one! I need to make a better anti Marine list!
Deployment - Blood Angels
Simple deployment from the Blood Angels, Land Raider and Land Speeder on their left flank with the Baal Predator and Rhino on the right flank.
The image only shows the left flank however.
The Warlord Librarian in Terminator armour deployed right behind the Land Raider well out of sight.
The Blood Angels forces were rather split, no castling up was going on here with both units about 24" from each other.
Deployment - Astra Militarum
I went for a castle deployment, in my left corner. With the Blood Angels going for a split deployment I thought castle might neutralise the furtherest part of their force (Land Speeder and Land Raider) pictured straight ahead.
The Rhino and Baal Predator are seen on the left of the photo.
The Sentinel deployed away from tis castled group, way over on the right flank on top of an objective.
Turn 1 (Blood Angels)
The Rhino and Baal Predator sit right opposite my deployment zone and use their Assault Cannons and heavy bolters to good effect to glance my vehicles.
Turn 1 (Astra Militarum)
A Basilisk takes a Hull Points from the Land Raider and stuns it. Forcing it to snap shot next turn. A little victory.
With the Marines still in their Rhino the Bane Wolf is useless, along with all my Guardsmen flamers and Chimera weapons. Only The Basilisks can do anything this turn. The Sentinel whiffs.
Turn 2 (Blood Angels)
Fire rains down again onto my armour and the Bane Wolf is destroyed. But then my opponent grants me a cover save from the Baal Predator, just visible at the top of the image. It survives!
Turn 2 (Astra Militarum)
Turn 3 (Blood Angels)
With the Land Raider now nearly on top of me and its Terminators preparing to assault things area looking really really bad.
Turn 3 (Astra Militarum)
Cowering Lord Commissar with his Veterans. The Pysker and his Veterans are still embarked but are losing Hull Points fast.
Turn 4 (Blood Angels)
The Land Raider of doom. Its like the whole game has seen this Land Raider gradually bear down on me. With every 6" movement towards me the game slips away from me. Turn by turn.
Turn 4 (Astra Militarum)
Turn 5 (Blood Angels)
Turn 5 (Astra Militarum)
Turn 6 (Blood Angels)
Turn 6 (Astra Militarum)
So needless to say I have not run this list since this defeat. Since this complete destruction rather.
It was a terrible list for a Maelstrom Mission, it was good for a castling, sort of. But have no mobility at all. Especially when I had the Blood Angels bearing down on me and taking out my Chimeras. The only things that gave me any sort of meaningful movement.
Lessons learned. Onwards.
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|Mission||The Emperor's Will