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Battle Report Detail

  • 838 days ago 283 0 Warhammer 40K
  • Cloak & Shadows
    (Maelstrom of War)
  • 1,000 points

Army Detail

Astra Militarum
(Team A)
VS
Tau Empire
(Team B)

Army Lists

Astra Militarum

Tau Empire

No list for Tau Empire

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We have a potential new player to our little group, this is his first game. 1,000 points seemed about the right level to start at.

Astra Militarum VS Tau Empire

Intro Game

We have a potential new player to our little group, this is his first game. 1,000 points seemed about the right level to start at.

Background

This game was for a new player so it was slow and steady and fairly small at 1,000 points. 

Deployment & Terrain

Deployment was along the long table edges, we were playing on 6 x 4ft. The Guard Veteran Squads spread out, one left, one right and one in the middle (ish) in a building. Straken deployed in cover on the right. Russ in the centre and the Basilisk on the right flank. The tall buildings were terrible for line of sight for the Basilisk.

The Kroot all set up centrally, for objectives, the Riptide sured up in front of Stracken. A Devilfish of Firewarriors, another Firewarrior squad a Pathfinders all deployment on the right flank.

We used all city terrain and set up the table as we wanted before the game - none random. We also had some new Tau Ceti terrain to use.

Turn 1 (Astra Militarum)

Guard went first and did very little moving. I forget the cards we had on each turn but I'll do my best to remember the general outcomes. 

The Basilisk was able to move up slightly and secure an objective while most other units stayed put. 

Heavy weapon teams with Autocannons opened up, as well as the Russ. The Basilisk was going to have a rough time due to the deployment proximity and the sight lines. 

Turn 1 (Tau Empire)

A somewhat uneventful turn as the Tau moved forward to secure objectives to fulfil their cards. The Riptide moved forward and was bearing down on my right flank.

The Kroot in the centre were exposed while getting the central objective and the Tau's right flank remained relatively unchanged.

Turn 2 (Astra Militarum)

This is where the Maelstrom missions, for me, do not work. They are fun but I was unlucky with the cards I was drawing. Objectives on the other side of the board, for example. We were discarding cards that were impossible - such as "Kill a Flier" as we had no fliers.

I managed to put a wound on the Riptide with a lucky Autocannon shot and a Chimera of Veterans came on with 2x Plasma guns. The exposed Kroot in the centre were shot up and fell back, rather annoyingly back beind cover.

Turn 2 (Tau Empire)

I don't have details on this turn I am afraid, nor images. But I do remember being beaten in terms of VPs fairly heavily. As the Tau's cards were easier and they were able to move about and grab the objectives they needed.

The Tau Command arrived by Deep Strike and only just managed to not mishap. His shooting rook out more of my Veterans on the right flank.

Turn 3 (Astra Militarum)

Iron Hand Straken murdered the Riptide in melee which felt great. I was struggling again with objectives, even though I was discarding one per turn as well as discarding the impossible ones. I had chosen, in hindsight, the side of the board with fewer objectives. I went for better cover over objectives.

The Leman Russ was able to immobilise the Devilfish in the centre of the board.

Turn 3 (Tau Empire)

There isn't much to add here, the Tau Commander continued to whittle down my Company Command Squad and Straken was surviving as the Commander was his next target.

The Kroot in the centre continued to move about picking up objectives while the second set of Kroot sat in the same building for the whole game on a single objective.

Turn 4 (Astra Militarum)

I wanted Straken to send the Tau Commander to his grave along with the Riptide, but it was not to be. He survived but he only got the Commander down to a single wound.

The Russ made a spectacular shot and kiled a whole bunch of Firewarriors. This meant they were no longer within 3" of an objective and I was able to re-take said objective for a single VP.

My left flank was gone, the single Veteran squad there had now been killed by repeated Pathfinder and Firewarrior fire.

Turn 4 (Tau Empire)

We had called it game by about now as I had no chance of making up the difference in VPs. It was a good game but the Tau were always pulling away from the Guard when it came down the scoreboard.

Stracken
Man of the Match

The beast of melee for the Guard, took down the Riptide in on fight phase and reduced the Tau Commander to one wound later on. He didn't die and was the only unit that performed correctly. I just wish I had waded him into their lines eariler.

Me
BFU (Biggest F*** Up)

I was playing Guard and I knew exactly what I wanted to do. I just did not do it. I let the enemy dictate the play of the game and moved to counter them, rather than move to complete my objectives. I did not PTFO.

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Final Summary

A safe win by Tau, 8 VPs to the Guard's 4 VPs. 

My deployment side was all wrong, I went for safety rather than the objectives. And I paid for it.The Tau could sit on my objectives without needing to move.

I also did not move as much as I needed to, I kept still and tried to win with shooting, which was silly. I should have got up closer to contest and take objectives rather than trying to shoot the Tau off objectives after they had gotten their VP.

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1000pt Scouts - Lander 15
997 of - Astra Militarum
Combined Arms Detachment (Primary Detachment) (65#, )
Company Command Squad
(Codex: Astra Militarum, iPad pg. 135); Veteran (x4); Colonel 'Iron Hand' StrakenKrak Grenades (Range 8"; S 6; AP 4; Assault 1.)Carapace Armour (Confers a 4+ Armour Save.)
4x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x4) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Krak Grenades (Range 8"; S 6; AP 4; Assault 1.)Carapace Armour (Confers a 4+ Armour Save.)Vox-caster (Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).)
Colonel 'Iron Hand' Straken
(Codex: Astra Militarum, iPad pg. 138)Infantry (Character) (See WH40K rulebook, pgs. 44-49.)Plasma Pistol (Range 12"; S 7; AP 2; Pistol, Gets Hot!)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Shotgun (12" Range; S 3; AP -; Assault 2.)Close Combat Weapon (x1) (S User; AP - ; Melee.)Flak Armour (Confers a 5+ Armour Save.)Refractor field (5+ Invulnerable Save (see "Codex: Astra Militarum", iPad pg. 119).)Cold Steel and Courage (Cold Steel and Courage (see "Codex: Astra Militarum", iPad pg. 138).)Fearless (Fearless (see WH40k, pg. 163).)Gung-ho (Gung-ho (see "Codex: Astra Militarum", iPad pg. 138).)Monster Hunter (Monster Hunter (see WH40k, pg. 168).)Senior Officer (Senior Officer (see "Codex: Astra Militarum", iPad pg. 135).)Smash (Smash (see WH40k, pg. 171).)Voice of Command (Voice of Command (see "Codex: Astra Militarum", iPad pg. 135).)Warlord (See WH40k, pg. 124.)Implacable Determination ( (see "Codex Astra Militarum", iPad pg. 130))
Lord Commissar
(Codex: Astra Militarum, iPad pg. 140)Infantry (Character) (See WH40K rulebook, pgs. 44-49.)Bolt Pistol (12" Range; S 4; AP 5; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Krak Grenades (Range 8"; S 6; AP 4; Assault 1.)Flak Armour (Confers a 5+ Armour Save.)Refractor field (5+ Invulnerable Save (see "Codex: Astra Militarum", iPad pg. 119).)Aura of Discipline (Aura of Discipline (see "Codex: Astra Militarum", iPad pg. 140).)Chain of Command (Chain of Command (see "Codex: Astra Militarum", iPad pg. 140).)Independent Character (Independent Character (see WH40k, pg. 166).)Stubborn (Stubborn (see WH40k, pg. 172).)Summary Execution (Summary Execution (see "Codex: Astra Militarum", iPad pg. 140).)
Basilisk Battery
(Codex: Astra Militarum, iPad pg. 166); Basilisk
Basilisk
Vehicle (Tank, Open-Topped) (See WH40K rulebook, pgs. 44-49.)Heavy Bolter (Range 36"; S5; AP4; Heavy 3.)Earthshaker cannon (Range: 36" - 240"; S 9; AP 3; Ordinance 1, Barrage, Large Blast.)Searchlight ((see WH40k, pg. 98).)Smoke Launchers ((see WH40k, pg. 98).)
Veteran Squad
Veteran (x9); Veteran Sergeant; Chimera; Grenadiers
9x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x7) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Meltagun (x2) (Range 12"; S 8; AP 1; Assault 1, Melta.)Carapace Armour (Confers a 4+ Armour Save.)Vox-caster (Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).)
Veteran Sergeant
(Character) (See WH40K rulebook, pgs. 44-49.)Laspistol (Range: 12"; S 3; AP -; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)
Chimera
(Codex: Astra Militarum, iPad pg. 151)Vehicle (Tank, Transport) (See WH40K rulebook, pgs. 44-49.); 12 model capacity; 1 Access Point (Rear)Heavy Bolter (Range 36"; S5; AP4; Heavy 3.)Multilaser (Range: 36"; S 6; AP -; Heavy 3.)Amphibious (Treats all water features as clear terrain.)Lasgun Arrays (Lasgun Arrays (see "Codex: Astra Militarum", iPad pg. 151).)Mobile Command Vehicle (Mobile Command Vehicle (see "Codex: Astra Militarum", iPad pg. 151).)Searchlight ((see WH40k, pg. 98).)Smoke Launchers ((see WH40k, pg. 98).)
Veteran Squad
Veteran (x7); Veteran Sergeant; add Heavy Weapons Team; Veteran Heavy Weapons Team; Grenadiers
7x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x7) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)Vox-caster (Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).)
Veteran Sergeant
(Character) (See WH40K rulebook, pgs. 44-49.)Laspistol (Range: 12"; S 3; AP -; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)
Veteran Heavy Weapons Team
Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Autocannon (48" Range; S 7; AP 4; Heavy 2.)Carapace Armour (Confers a 4+ Armour Save.)Flak Armour (Confers a 5+ Armour Save.)Heavy Weapon Team (Heavy Weapon Team (see "Codex: Astra Militarum", iPad pg. 129).)
Veteran Squad
Veteran (x9); Veteran Sergeant; Forward Sentries
9x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x7) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Snare mines (Snare mines (see "Codex: Astra Militarum", iPad pg. 120).)Flamer (x2) (Template; S 4; AP 5; Assault 1.)Flak Armour (Confers a 5+ Armour Save.)Camo gear (Camo gear (see "Codex: Astra Militarum", iPad pg. 119).)
Veteran Sergeant
(Character) (See WH40K rulebook, pgs. 44-49.)Laspistol (Range: 12"; S 3; AP -; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Snare mines (Snare mines (see "Codex: Astra Militarum", iPad pg. 120).)Flak Armour (Confers a 5+ Armour Save.)Camo gear (Camo gear (see "Codex: Astra Militarum", iPad pg. 119).)
Veteran Squad
Veteran (x7); Veteran Sergeant; add Heavy Weapons Team; Veteran Heavy Weapons Team; Grenadiers
7x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x7) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)Vox-caster (Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).)
Veteran Sergeant
(Character) (See WH40K rulebook, pgs. 44-49.)Laspistol (Range: 12"; S 3; AP -; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)
Veteran Heavy Weapons Team
Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Autocannon (48" Range; S 7; AP 4; Heavy 2.)Carapace Armour (Confers a 4+ Armour Save.)Flak Armour (Confers a 5+ Armour Save.)Heavy Weapon Team (Heavy Weapon Team (see "Codex: Astra Militarum", iPad pg. 129).)
Veteran Squad
Veteran (x9); Veteran Sergeant; Chimera; Grenadiers
9x Veteran
(Codex: Astra Militarum, iPad pg. 149)Infantry (See WH40K rulebook, pgs. 44-49.)Lasgun (x7) (Range: 24"; S 3; AP -; Rapid Fire.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Plasma gun (x2) (Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!)Carapace Armour (Confers a 4+ Armour Save.)Vox-caster (Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).)
Veteran Sergeant
(Character) (See WH40K rulebook, pgs. 44-49.)Laspistol (Range: 12"; S 3; AP -; Pistol.)Close Combat Weapon (S User; AP - ; Melee.)Frag Grenades (Range 8"; S 3; AP -; Assault 1, Blast.)Carapace Armour (Confers a 4+ Armour Save.)
Chimera
(Codex: Astra Militarum, iPad pg. 151)Vehicle (Tank, Transport) (See WH40K rulebook, pgs. 44-49.); 12 model capacity; 1 Access Point (Rear)Heavy Bolter (Range 36"; S5; AP4; Heavy 3.)Multilaser (Range: 36"; S 6; AP -; Heavy 3.)Amphibious (Treats all water features as clear terrain.)Lasgun Arrays (Lasgun Arrays (see "Codex: Astra Militarum", iPad pg. 151).)Mobile Command Vehicle (Mobile Command Vehicle (see "Codex: Astra Militarum", iPad pg. 151).)Searchlight ((see WH40k, pg. 98).)Smoke Launchers ((see WH40k, pg. 98).)
Combined Arms Detachment (Primary Detachment)
Option Footnotes
Warlord Traits
Implacable Determination - (see "Codex Astra Militarum", iPad pg. 130)
Warlord - See WH40k, pg. 124.
Vehicle Equipment
Searchlight - (see WH40k, pg. 98).
Smoke Launchers - (see WH40k, pg. 98).
Special Rules
Amphibious - Treats all water features as clear terrain.
Aura of Discipline - Aura of Discipline (see "Codex: Astra Militarum", iPad pg. 140).
Chain of Command - Chain of Command (see "Codex: Astra Militarum", iPad pg. 140).
Cold Steel and Courage - Cold Steel and Courage (see "Codex: Astra Militarum", iPad pg. 138).
Fearless - Fearless (see WH40k, pg. 163).
Gung-ho - Gung-ho (see "Codex: Astra Militarum", iPad pg. 138).
Heavy Weapon Team - Heavy Weapon Team (see "Codex: Astra Militarum", iPad pg. 129).
Independent Character - Independent Character (see WH40k, pg. 166).
Lasgun Arrays - Lasgun Arrays (see "Codex: Astra Militarum", iPad pg. 151).
Mobile Command Vehicle - Mobile Command Vehicle (see "Codex: Astra Militarum", iPad pg. 151).
Monster Hunter - Monster Hunter (see WH40k, pg. 168).
Senior Officer - Senior Officer (see "Codex: Astra Militarum", iPad pg. 135).
Smash - Smash (see WH40k, pg. 171).
Stubborn - Stubborn (see WH40k, pg. 172).
Summary Execution - Summary Execution (see "Codex: Astra Militarum", iPad pg. 140).
Voice of Command - Voice of Command (see "Codex: Astra Militarum", iPad pg. 135).
Unit Type
(Character) - See WH40K rulebook, pgs. 44-49.
Infantry - See WH40K rulebook, pgs. 44-49.
Infantry (Character) - See WH40K rulebook, pgs. 44-49.
Vehicle (Tank, Open-Topped) - See WH40K rulebook, pgs. 44-49.
Vehicle (Tank, Transport) - See WH40K rulebook, pgs. 44-49.
Wargear
Camo gear - Camo gear (see "Codex: Astra Militarum", iPad pg. 119).
Carapace Armour - Confers a 4+ Armour Save.
Flak Armour - Confers a 5+ Armour Save.
Refractor field - 5+ Invulnerable Save (see "Codex: Astra Militarum", iPad pg. 119).
Snare mines - Snare mines (see "Codex: Astra Militarum", iPad pg. 120).
Vox-caster - Vox-caster (see "Codex: Astra Militarum", iPad pg. 120).
Weapons
Autocannon - 48" Range; S 7; AP 4; Heavy 2.
Bolt Pistol - 12" Range; S 4; AP 5; Pistol.
Close Combat Weapon - S User; AP - ; Melee.
Earthshaker cannon - Range: 36" - 240"; S 9; AP 3; Ordinance 1, Barrage, Large Blast.
Flamer - Template; S 4; AP 5; Assault 1.
Frag Grenades - Range 8"; S 3; AP -; Assault 1, Blast.
Heavy Bolter - Range 36"; S5; AP4; Heavy 3.
Krak Grenades - Range 8"; S 6; AP 4; Assault 1.
Lasgun - Range: 24"; S 3; AP -; Rapid Fire.
Laspistol - Range: 12"; S 3; AP -; Pistol.
Meltagun - Range 12"; S 8; AP 1; Assault 1, Melta.
Multilaser - Range: 36"; S 6; AP -; Heavy 3.
Plasma gun - Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!
Plasma Pistol - Range 12"; S 7; AP 2; Pistol, Gets Hot!
Shotgun - 12" Range; S 3; AP -; Assault 2.
Validation Report
a-0. Army Selection: Battle-forged; c-1. File Version: 1.14 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Roster Statistics
% HQ: 27.3
% Knight: 0
% Elite: 0
% Troops: 60.2
% Fast: 0
% Heavy: 12.5
% Fortification: 0
% Wargear: 0
Model Count: 57
Files version: 1.14
Composition Report
HQ - 2 (- to -)
Elite - 0 (- to -)
Troops - 5 (- to -)
Fast - 0 (- to -)
Heavy - 1 (- to -)
Low - 0 (0 to 1)
Fort - 0 (0 to 1)
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