Astra Militarum and Tau Empire VS Blood Angels and Space Marines
As Close As It Can Get
Another match up between the combined forces of the Imperial Guard and Tau VS Blood Angels. Our opponents have new models which we haven't accounted for and this really mixes things up. Prepare for a close run contest.
This is the second game between these two forces. Its starting to become quite the little match up of hate between mankind. While the alliance between the Imperial Guard and Tau only solidifies.
I am playing Guard so will remember more about what they do than the other forces the game was around two weeks ago now so remembering everything, accurately, is going to be tough. Apologies to my ally and opponents if they read this and its wrong. I have tried to remember as much as possible how it happened. I'll get the next report written up much sooner so I do not forget!
3 objectives were evenly placed. One in the centre then one towards each deployment zone. Each was worth 3 VPs, with First Blood, Linebreaker and Slay the Warlord also in play for 1 VP each. As it was Big Guns Ever Tire my Russ would also provide the enemy with a VP if it was destroyed.
Deployment - Astra Militarum and Tau Empire
Quick note here, the SNIPERS are Lascannon Heavy Weapons Teams. I forgot my Heavy Weapons teams for the game!
The deployment was Vanguard Strike, corners, if you like.
I took the closest corner in most of the photos with my Guard forces and my Tau ally deployed away from me in the other corner to my right.
The plan was to move forward with my Bullgryns and their priest. Supported by my Infantry Squads, they'd run distraction and objective capping.
The Platoon Squad with its 4 flamers and Melta Bombs would run about trying to look menacing.
The Russ sat at the back of my left flank, its plan was to kill the Land Raider.
The Veteran squad with Lascannon and Camo Cloaks would sit in the back field in cover and hit targets from afar. Creed and his unit would do the same, but from their Chimera to begin with.
The Infantry would support the Bullgryns in pushing forward but would be used for what ever really. Run here, capture that, contest that, etc.
The Tau would Deep Strike Farsight and cause havoc. Their Kroot infiltrated up the board and would be a meat shied.
You can read more about my list here http://cadianshock.com/imperial-guard-1000-point-list-to-critique/
Deployment - Blood Angels and Space Marines
The Land Raider deployed on their right flank to face off against my Leman Russ. The troops and Rhinos were scattered around the centre with a Land Speeder and Dreadnought on the opposite flank from the Land Raider. A Land Speeder also deployed in the centre of their deployment.
The Land Raider and the two Rhinos were both additions to the enemy forces, models they didn't have last time. Those sneaky Marines!
The Land Raider was going to be an issue, AV14 on all sides was going to be a real issue. AV14. AV14 ON ALL SIDES! PANIC!
We had limited means to counter this. I think thats become clear now. The Tau had nothing S8+.
The grey Rhino has moved flat out forward with its Tactical Marines inside. The Marines are getting close, quickly.
The Tau look thin on the ground as their Kroot troops have infiltrated forward and Farsight is in reserve. Pathfiders are in the Devilfish. The black Rhino has moved flat out.
This is my Guard corner. The Kroot infiltrated forward and my Bullgryns are ready to pounce forward. The Russ is the Executioner variant, plus sponson Plasma Cannons.
The Guard line. Creed in his Chimera surveys the battle field, infantry to the right move forward while another unit looks out from the cargo containers.
Kroot are fleeing towards this table edge and all my Guard are moving forward. Creed is out of his Chimera so it can start ferrying around scoring troops.
Farsight, wrong mode, deep strikes into the Marine's deployment zone. Farsight is the model hidden. All are equipped with Plasma weapons, AP3 FTW.
Overview! Note the red Land Speeder on the left side, this is where the Sentinel will outflank. The red cargo container on the right is where he Sanguinary Guard will hide.
Sanguinary Guard deep strike into our deployment zone. Things are looking hairy now. Human flesh doesn't stand up very well to the wrath of the Sanguinary Guard.
The Bullgryns so far have just moved & ran, moved & ran up the table centre and now, onwards, towards the Land Speeder and Dreadnought. They've only taken 2 wounds. 7 to go.
Overview from my table side. Veteran in building nearest me. Platoon Squad moving up to the left. Infantry moving to table centre. Kroot fleeing towards this table edge.
Vespids assault the Smurfs. After causing a few wounds and taking some wounds they flee using Hit & Run.
Chimera with new Infantry cargo moves up the centre to secure the objective. Sanguinary Guard are nestled in behind the containers. An objective is on the other side.
Things are hotting up now. Terminators have arrived. Land Raider has moved forward. Guard are trying to keep the centre objective. Platoon Squad ready Melta Bombs.
The line of Veterans on the right side are moving towards the objective underneath the Devilfish. Its our only Troop unit near by.
Chimera moves right forward with its new transport cargo onto the central objective. Things are really right at this point.
Tac Marines from the black Rhino are gone. The Sanguinary Guard are just out of site below the yellow cargo container. Infantry have embarked in the Chimera for a nice ride.
Creed stands strong and fires out orders left, right and centre as the numerous Heavy Weapons teams try to take on multiple targets across he battlefield.
Bullgryns have lots of targets, Dreadnought, Land Speeder or Tac Marines. Who will be clubbed to death first?
The Crisis suits manage to make a sweeping advance against the Tac Marine squad after winning the Assault by a single wound. Amazing stuff.
The Dreadnought goes gone and is wrecked. I forget how, possibly to the outflanked Sentinel out of shot to the left. Or by the Pathfinder Rail Rifles.
The Bullgyns have wiped the Smurfs from the game who disembarked from the unpainted Rhino. Onto the Land Speeder now!
BFU (Biggest F*** Up)
A great game, our best for a while. It was very tight towards the end, either side could've won it.
There were a few mistakes I think on both sides, forgetting rules etc. But it was our best game for sure, lots of tactical decisions, lots of thinking and re-thinking based on what could happen, not whats happening right now.
The Tau and Guard forces won the game, I forget my how many VPs, possibly by a single VP. It was so close right up until the end.
I was disappointed with Creed, nothing stands out from that game where I think "Oh wow, that really helped with Creed". His two Warlord traits were useful, re-rolling 1s in melee and shooting but I kept forgetting them and I suppose I cannot really blame Creed for that!
The same can be said for Autocannons, nice on paper, poor in reality. S7 is good, Heavy 2 is good but AP4 against Marines just does not cut it. Lesson noted.
True war gaming fun all round.
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